Ok, 10 hours and 30 minutes left. That’s not much…it’s near the end! I have plenty of stuff to do to make game more fun and interesting but we’ll see how far can I get.
For now, some updates:
Final map where AI works more or less fine (still need one small fix on that)
- Some balancing
- You can see how damaged are your creatures in the dungeon (less HP –> more red color on the icon)
- Villain’s (Player’s) dungeon Added! When Villain’s dungeon gets attacked, main health bar starts to lower. Once it reaches zero healthpoints you loose.
- Started to work on tooltips
- Villain’s avatar drawn -> It’s a goat in armor (or is that a goatman?)
What I have to do next:
- Add another creature
- Make heroes unique (mages less HP but more AP and vice versa for knights)
- Some morale system(percentages!). When you defeat enemy you get higher morale for x% which means you’ll hit enemy more easily and the same works for enemy.
- Maybe I’ll add some SFX this round
I’m still streaming on Twitch.tv (chiptune music included)
(Goat villain)